Thursday, August 2, 2012
New School of thought for QA
Thursday, February 23, 2012
3 things you should mind for Agile project

I am going to share 3 key aspects which made a huge turnaround in transforming a typical waterfall to agile project.
Brief about the project
Building a cutting edge analytics engine for one of top 10 analytics company
Never outsourced before
Struggling with time to market
Need to incorporate frequent feedback from end user
New team, from different back ground
2 weeks sprint
Customer wanted ‘agile’
We had ‘great’ agile immersion program, team energized, ‘great’ agile tools ..
but after 3 sprints
Customer is unhappy, many escalations, strained relationship
Management ‘doubtful’ of the outcomes and output
Lack of confidence and backbiting in the team
As a program manager, after spending a week with each team
members, stakeholder and customer touch points … did go with 3 item agenda to change the mindset ..
Be truthful to yourself – be declarative , awareness of a safety net for being
truthful [ this helped in understanding learning curve, dependencies etc.]
Mind set for looking and being ‘detailed oriented’
[ this helped in doing a effective release and sprint planning]
How to have unconditional ‘collaboration’
– moving away from cooperative mindset, demolished nonsense of ‘daily standup’ established ever flowing communication mindset. Set up a collaborative Performance Appraisal system
These 3 practices embedded in every aspect of work and activates, customer was also communicated same..
After 2 sprints ..
Customer understood – what can be done and what cannot be done
Team knows what it takes complete user stories – better estimation
Effective communication started flowing- silent folks started communicate
Crux of the story - happy team, happy customer and happy management...
Regards
Prasad
Monday, July 12, 2010
Wednesday, November 25, 2009
Agile Community of Passion at Symphony
George Por
Agile CoP is a special kind of ‘social network’ that comes together because of a passion about Agile and its practices.
Objectives :
a)Peer- to peer help in problem solving
b) Developing and validating best practices
c) Upgrading and distributing knowledge in daily use
d) Fostering unexpected ideas and innovation
e)Connecting to external Agile world
Sunday, August 23, 2009
My Kanban Notes, the key takeaways
Limit WIP (work in progress) – assign explicit limits to how many items may be in progress at each workflow state.
Measure the lead time (average time to complete one item, sometimes called “cycle time”), optimize the process to make lead time as small and predictable as possible.
Queue limits are designed to avoid premature work. The limit should be large enough to keep the team busy (i.e. there is always something in it for the team to start work on), but small enough to avoid premature prioritisation (i.e. having things sitting in the queue for too long before they are begun).Ideally the queue should be FIFOWIPlimits are designed to reduce multi-tasking, maximise throughput, and enhance teamwork.Reducing multitasking is beneficial for two primary reasons. 1) 20% time is lost to context switching per ‘task’, so fewer tasks means less time lost (from Gerald Weinberg, Quality Software Management: Systems Thinking) 2) Performing tasks sequentially yields results sooner. ...........................................................................................Throughput is also maximised by decreasing WIPSimple examples of this effect are traffic jams, where traffic speed reduces as more traffic builds up, and CPU load, where application performance goes down as CPU load increases. Little’s Law for Queuing Theory:Total Cycle Time = Number of Things in Progress / Average Completion RateTherefore, to improve cycle time there are two options; reduce the number of things in process or improve the average completion rate. Of the two, reducing the number of things in progress is the easier, and once that is under control, then the more challenging changes to improve completion rate can be applied...........................................................................................WIP limit sizes can depend on type of work and size of team and should be adjusted to achieve maximum flow. One approach is to start small (e.g. a limit of 1) and increase as necessary. Another is to start larger (e.g. a limit of half the team size) and reduce until the sweetspot is achieved.
The consequences of using a kanban system are that the Product Backlog can be eliminated, because the immediate queue is the only work of interest, timeboxed iterations (i.e.Sprints) can be eliminated, because work is pulled as necessary, and estimation can be eliminated, because work is not planned into iterations.
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. ...............................................................................................Flow & Cadence
Flow describes how the work in the system can delivery maximum valueIn lean enterprises, traditional organizational structures give way to new team-oriented organizations which are centred on the flow of value, not on functional expertise.Lean emphasises ‘One Piece Flow’ (means moving one piece at a time between stages in a workflow as opposed to moving batches of work between stages in a workflow)The ‘One Piece’ in a Kanban system for software development can be thought as the Minimal Marketable Feature (M Denne & H Cleland-Huang in Software by Numbers).A minimal marketable feature is a chunk of functionality that delivers a subset of the customer’s requirements, and that is capable of returning value to the customer when released as an independent entity.The consequence of applying the concept of Flow is that emphasis is placed on using larger, value-focussed MMFs, rather than smaller, more incremental Stories.
...........................Cadence is the approach to achieving commitment and reliability with a kanban systemA regular cadence, or ‘heartbeat,’ establishes the capability of a team to reliably deliver working software at a dependable velocity. An organization that delivers at a regular cadence has established its process capability and can easily measure its capacity.Throughput = WIP / Cycle TimeThroughput allows forecasting of future capability, without needing to specify what might be delivered. Cycle Time allows commitment by becoming an SLA with the business
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Summary : They key points of Kanban, Flow and Cadence are:A Kanban System manages the workflow in a way which allows the Product Backlog, Timeboxed Iterations and Estimations to be eliminated. Flow is about effectively delivering maximum value by focussing on optimising the value stream of larger MMFs Cadence allows iteration input and output to be de-coupled and achieves commitment and reliability via measurement rather than planning
Thursday, July 23, 2009
Agile beyond Software products! Survival of 'Agile'
Indeed we need agile beyond software products. I'm not sure exatly what it should look like. First of all maybe we should stop speaking about 'supporting functions' and not look upon IT- and business functions as two separate things. Although businesses can evolve without IT and could benefit from using agile/lean principles. While businesses is developed using IT, we need to assure IT is aligned with the business to achieve true 'business agility'.
We need better transparency between enterprise architecture and software product development. Enterprise architects and business analysts need to understand that the BIG design up-front and the huge requirement specification covering all details is not the solution. And 'agilistas' need to understand that there is more to achieve than the one and only product and that processes, tools and documentation are needed to some extent.
Communication rather than EA frameworks, processes and tools, so to speak, as stated in the manifesto. Although the latter is also important.